If set to True, causes the object to be rendered without respect to external lighting, as if you had set AmbientLight=100 and FloodLight=0). Useful for objects that should appear to glow from within, such as torches and explosions, or for backdrops or sprites that have lighting pre-calculated as part of the texture.
Syntax |
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NullShader( Boolean ) as |
Parameters |
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Boolean |
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